Story Packs



Story Packs introduce characters to Widget Ridge. Each Story Pack contains new Beloved Widgets, Gadgets, Locations, alternative Goal cards for 2-players, and new keyword abilities.  Each pack has its own unique story that revolves around its two characters, pulling you into the lore of Widget Ridge!




When using Story Pack characters in gameplay, each player chooses which character they want to be and starts the game with the selected character card faceup on the table between the two players. Character cards stay faceup during the game and never leave play.  Each player then replaces cards from their 10-card starting deck with the character's unique starting cards.  This includes the Beloved Widget and two Gadgets based on their starting card numbers.

When playing with characters, you should include the assigned Beloved Widget and custom Gadgets. 


Lets now look at the character card:

  • Banner - This graphic identifies the school of engineering the character is aligned with.  

  • Card Type - This symbol is used to indicate that the card is a character card.  

  • Linked - This symbol is used to indicate the character has a Beloved Widget linked to them.

  • Ability Icons - These icons are used to represent the actions needed to trigger one or both of the character's abilities.

  • Character Abilities - When a Widget, Gadget or Invention card is played with a matching icon, it triggers the character's first ability.  Playing a second card with same icon during a single turn will trigger the character's second ability.  Each ability can only be triggered once per turn. 


Keyword Abilities


Story packs introduce new keyword abilities into the game.  These can be found on any card and are listed here:


  • Acquire # - (Used by Maximilian Ward) When played or triggered, Acquire allows the player to purchase a card for free with the corresponding cost or less from the Marketplace row.


Example: Acquire 5  a player may select a 5 or less cost invention from the Marketplace if available.

  • Charge # - (Used by Lightning Rod) When played or triggered, gain X Spark for each Widget in your melted pile.

  • Drain # - (Used by Lady Luna Ward) When played or triggered, Drain reduces a target players Spark by its corresponding value. 


Example: Drain 3  target player loses 3 Spark.

  • Link #- (Used by Max's Wonderful Leg) You may pay X to connect to a Device in your workshop, triggering its connection ability. You may pay X to trigger your full construct ability at the end of your turn.  


Example: Link 2  costs 2 Gold to connect.  Link triggers the attached device's connection ability and can be used to trigger a full construct ability at end of turn for 2 Gold.  Once a card is linked, it can only be replaced by another corresponding invention.  

  • Recon - (Used by Serenity) When played or triggered, all opponents play with their hands face up until end of turn. 

  • Retrieve - (Used by Scraps) When played or triggered, you may select any card from your discard pile and add it to the top of your deck. 




Locations are shuffled into the Marketplace deck.  When a Location is revealed, it remains on that space, and a new Marketplace card is placed on top.  The Location card acts in every way like a blank space, except it has an additional effect. If a Location appears on top of another Location (in the same space), discard the oldest Location. Location cards cannot be melted unless a card or effect specifies.


Example: You acquire Wood-Burning from the leftmost space.  The replacement card is Ward Manor.  Ward Manor stays on that space, and you overturn another Marketplace card to replace it.  Ward Manor will remain there, modifying that space until it leaves play.

Locations cards are optional and a not required to enjoy the character experience. 



Goal cards are optional win conditions and rule adjustments that alter your gameplay experience. Players should agree to play with these alternate Goal cards, and if they can’t, the goal defaults to getting 100 Spark.


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